Now live on iOS
Short games for the in-between moments
A pocket-sized collection of family games designed for car rides, restaurant queues, and waiting rooms — the moments when everyone's stuck together with nothing to do. One phone, everyone plays.
One phone
No second device needed
Works offline
No WiFi, no signal, no problem
Ages 4 to adult
Pre-readers play with teenagers
Pass-and-play
Turn-taking is built in
Free to download. No ads, no subscriptions. Android coming soon.
See it in action
Hand-crafted games, not a wall of buttons
Every game in Together Time is its own little screen world — warm colours, big readable type, the same gentle design you'd hand to a 4-year-old or a teenager.

Pass the phone, not the rules
Tongue Twister Tumble cues each player by name when it's their turn. The phone is the host.

Quiet games that still feel alive
Echo Beat hands you a pattern of taps and accents. Some rounds are just listening, some are tapping.

A story built one sentence at a time
Story Relay gives a starter prompt and hands off between players. The end-of-round reveal is everyone’s favourite part.
Sound familiar?
The moments Together Time was made for
- Scenario one
The back-seat handover
- "Can I have your phone?"
- "It's MY turn."
- "How much longer?"
A two-hour drive shouldn't need three devices and a referee. Hand the phone over once, and let everyone play together.
- Scenario two
Waiting for the food to arrive
- Menus collected.
- Drinks ordered.
- Twenty minutes to fill.
A 60-second round of charades beats sliding a phone around the table. Quick games for the gap before the starters land.
- Scenario three
The doctor is running 40 minutes late
- "I'm bored."
- "There's nothing to do."
- "Can I watch something?"
Waiting rooms are the toughest. Short, screen-light games keep small humans calm without escalating the screen-time battle.
About
Built for the time between things
The problem we solve
Waiting with kids is when good intentions go to die. Phones come out, tablets come out, and what could have been twenty minutes of shared time turns into three people on three screens.
Our take
Together Time is a small collection of fast, screen-light games designed to be played by a whole family on a single device. Pass-and-play turns a phone into a board game. Quiet observation games keep things calm in waiting rooms. Quick reflex games burn off restless energy on long drives.
Why families come back
Every game runs in under three minutes. Pre-readers can play alongside teenagers. Nothing needs WiFi. And the games are short enough that quitting mid-round is fine — because real life interrupts everything.
- 50
Games
Across every mood and energy level
- 7
Categories
Word, music, observation, more
- 4+
Years old
Pre-readers up to grown-ups
- 0
Internet needed
Plays anywhere, even offline
Our mission
Turn the small waits of family life into the moments you actually remember.
The games
Nearly 50 games across 7 categories
Variety is the point. The same family won't want the same game on a quiet Sunday morning and a chaotic Tuesday school run.
Action & reflex
Quick reactions, taps, and tempo. Good for burning off back-seat energy.
A few examplesDo This!, Reaction Race, Chicken Chase, Tap the Beat, Snake
Word & language
Wordplay, spelling, and language puzzles for readers of every level.
A few examplesWordle, Tongue Twister Tumble, Anagram Solver, Letter Detective, Word Grid
Thinking & creativity
Logic, maths, pattern, and storytelling. The slower-burn games.
A few examplesStory Relay, Number Crunch, Robot Pathfinder, Connections, Color Mixer
Observation
Memory, visual attention, and noticing what changed.
A few examplesPizza Memory, Spot the Difference, Pairs, Order Recall, Memory Doodle
Music & sound
Rhythm, hums, beats, and sound recognition. Headphones optional.
A few examplesHum It, Echo Beat, Tap the Beat, Name That Sound, Silent Signal
Social & prediction
Guessing what each other will say. The games that get people talking.
A few examplesHi-Lo, Will They Know, Spot the Lie, Estimation Station, Odd One Out
Calm & low-energy
Slower, quieter games for the wind-down. Drawing prompts, gentle storytelling, soft challenges.
A few examplesDoodle Dash, Squiggle Quest, Breath In Breath Out, Memory Doodle
Every game runs on a single device, with no internet required.
- Ages 4 to adult
- Offline play
- Pass-and-play
- Under 3 minutes a round
Why it works
Designed around how families actually wait
Mixed-age, every time
A four-year-old and a twelve-year-old can both play the same round. Games auto-adjust difficulty and choose prompts that work across the table.
Truly offline
No "no connection" errors, no waiting for assets to download. The whole catalogue ships with the app and works on a plane, in a tunnel, or in a basement.
Pass-and-play, no fights
Turn-taking is baked into the rules. The phone knows whose turn it is and tells everyone. No referee required.
Under three minutes a round
The starters arrive, the queue moves, the doctor calls your name. Games are short on purpose so quitting mid-round is fine.
No ads, no subscriptions
Free to download, with a small one-time pack for premium games. We don't run ads and we don't take your data.
Instant start
Open the app, pick a game, start playing. No accounts, no onboarding, no five-screen tutorial. The phone's already in your hand.
Live on iOS
On the device already in your pocket
Together Time is now available on iOS. Android coming soon. Free to download, no ads, no subscriptions, no waiting for a connection.
Building with us? See Igloo Labs.